Things I am going to play with

Some things I want to experiment with as a fun exercise:

F# : F# is an awesome language that I started experimenting with a few months back. While I know the basic syntax of many parts of the language now, I am nowhere near proficient. Even in my brief time with the language, I am enjoying it a lot. It is more productive than even Python and light years ahead of C++. Looking forward to playing with some of the interesting features such as async workflows and type providers.  Two books that I have on my radar are “F# deep dives” and “Purely functional data-structures” by Okasaki.

 

C# and .net ecosystem: Playing with F# actually has made me interested in playing with more .net technologies. From the productivity standpoint, C# looks a lot nicer than Java or C++ and does have some interesting technologies such as async construct and LINQ. On the performance side, CLR looks like a good JIT and a lot of innovation and pragmatic decisions seem to have been taken in the .net ecosystem. For example,  inclusion of value types, SIMD types introduced recently with RyuJIT and libraries such as TPL should make it possible to write reasonably high-performance code despite CLR being a managed runtime.  Recent open-sourcing of the .net core is also an interesting move.

 

ZeroMQ:  I don’t have much experience with message-queue based systems and ZeroMQ looks like a good place to start. Have heard a lot of good things about it. 

 

C++11: I have read up on many of the features in C++11, and have a basic understanding, but have not used them in non-trivial ways so I am not confident about them yet. Overall I am not at all liking where C++ is going.  However, as a professional programmer who works a lot with C++ I feel I should keep myself updated because I expect to see more C++11 going forward.

 

OpenCL 2.0: I have read the specs and am familiar with many of the features theoretically but want to spend some time with features such as device-side enqueue and SVM to see the types of algorithms that are now possible on modern hardware.

 

Direct3d 11 and 12:  Well quite self-evident 🙂 Going with the .net theme might try out SharpDX perhaps instead of going the native route.

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